Online Card Show
LiveSolo build · full-stack marketplace
A 24/7 virtual card show platform connecting buyers and sellers with automated email, secure payments, and complete order management.
- Full-Stack
- Payments
- Email Automation
Software Engineer · Web & Game Developer
Hi, I'm Chris. A self-taught developer working across HTML, CSS, JavaScript, Python, C#, and Unity. I ship real projects—client websites, sizing tools, browser games, and a 3D Unity build—and document the work in a monthly blog.
Selected work
A few highlights from live products and client work. The full archive—hosted apps, in-development builds, and demos—lives on the projects page.
Solo build · full-stack marketplace
A 24/7 virtual card show platform connecting buyers and sellers with automated email, secure payments, and complete order management.
Solo build · event-planning SaaS
A CRM built for event planners—clients, events, vendors, payments, tasks, and reporting in one full-stack application.
Solo build · real-time messaging MVP
A mobile-first, text-only chat app that works in a phone browser with anonymous access and an 18+ self-attestation gate.
Capabilities
A working toolkit across frontend, full-stack, and game development—always growing as I take on new projects.
Build responsive, accessible interfaces with modern HTML, CSS, and JavaScript—mobile-first, semantic, and themed.
Comfortable wiring small applications end-to-end with Python or .NET, and growing into larger Node/Express services.
Design and ship small Unity games—player input, physics, collisions, and win conditions—plus canvas-based browser games.
Day-to-day workflow built around Git, VS Code, and modern editors—with an eye toward keeping projects deployable and reviewable.
From the blog
Monthly write-ups about what I'm building, what I'm learning, and what's next. The full archive lives on the blog.
Less than a month from soft-launching Online Card Show—production prep, a new role at the day job, and what comes next.
Polishing core flows, sharpening the data model, and getting a first beta into trusted hands.
Why I'm writing in public—and what to expect from the BytesByBlinken blog over the year ahead.