Dress Sizing App
AlphaSolo build · client work for a local bridal boutique
A wedding-dress sizing tool that streamlines fittings for staff and customers. Built with HTML/CSS for the UI and JavaScript for the sizing logic.
- HTML5
- CSS3
- JavaScript
Software Engineer · Web & Game Developer
Hi, I'm Chris. A self-taught developer working across HTML, CSS, JavaScript, Python, C#, and Unity. I ship real projects—client websites, sizing tools, browser games, and a 3D Unity build—and document the work in a monthly blog.
Selected work
A mix of client work, small games, and JavaScript apps—each one shaped by what I needed to learn next.
Solo build · client work for a local bridal boutique
A wedding-dress sizing tool that streamlines fittings for staff and customers. Built with HTML/CSS for the UI and JavaScript for the sizing logic.
Solo build · client work for a local event-planning company
A modern multi-page redesign for a local event planner—new layout, gallery system, and a clear path to booking consultations.
Solo build · Unity learning project
A 3D Unity game where the player rolls a ball through a level to collect objects—a hands-on intro to player input, physics, collisions, and win conditions.
Solo build · canvas game experiment
A canvas-based take on the classic brick-breaker arcade game. Plays best on desktop while I work through the remaining bugs.
Solo build · responsive productivity app
A responsive todo app with priorities, due dates, inline editing, and import/export—all backed by browser local storage so nothing is lost between sessions.
Solo build · JavaScript fundamentals warm-up
A small generator that produces a random message on click. A quick way to keep my JavaScript fundamentals—arrays, objects, and functions—sharp.
Capabilities
A working toolkit across frontend, full-stack, and game development—always growing as I take on new projects.
Build responsive, accessible interfaces with modern HTML, CSS, and JavaScript—mobile-first, semantic, and themed.
Comfortable wiring small applications end-to-end with Python or .NET, and growing into larger Node/Express services.
Design and ship small Unity games—player input, physics, collisions, and win conditions—plus canvas-based browser games.
Day-to-day workflow built around Git, VS Code, and modern editors—with an eye toward keeping projects deployable and reviewable.
From the blog
Monthly write-ups about what I'm building, what I'm learning, and what's next. The full archive lives on the blog.
Less than a month from soft-launching Online Card Show—production prep, a new role at the day job, and what comes next.
Polishing core flows, sharpening the data model, and getting a first beta into trusted hands.
Why I'm writing in public—and what to expect from the BytesByBlinken blog over the year ahead.